Devil’s Third Is Coming In 2014

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Devil’s Third, the upcoming third-person shooter from Tomonobu Itagaki, the creator of the Dead or Alive series, is almost done. In a recent interview with 4Gamer (translated by Siliconera), Itagaki confirmed that Devil’s Third is 80 percent complete and due for a release sometime in 2014.

“Next year will be the year we’ll be releasing the console game, Devil’s Third,” said Itagaki. “At the moment, it is about 80 percent complete, and we can about see the end of it. However, there’s still a little more polishing that needs to be done. That’s also one of the reasons I’ve decided to work independently.”

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http://www.ign.com/articles/2013/12/31/devils-third-is-80-percent-complete-coming-in-2014

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Snipers Confirmed For Titanfall

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Titanfall is a futuristic military shooter that will feature snipers, Respawn Entertainment has confirmed.

“Sniping is in the game, but due to how the game plays it’s a pretty different animal than you’ll find in your run of the mill modern military shooter,” said Titanfall developer “scriptacus” on the official forums. He goes on to explain that, “Quick scoping and no scoping are ineffective.”

He’s referring to a few tactics used in many of today’s military shooters. Quick scoping involves shooting a player as soon as the reticle lines appears, rather than taking the time to aim down the scope. No scoping, usually done up close, is when a sniper doesn’t even use the scope of his gun to aim, instead he just relies on the power of the rifle to take down the target.

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http://www.ign.com/articles/2013/12/31/snipers-confirmed-for-titanfall-quick-scoping-and-no-scoping-will-be-ineffective

‘BlurredMusicApp’ Gives the iOS 7 Music Application a Transparent Makeover

With iOS 7, the Music application received a completely redesigned interface. It was flattened out like the rest of iOS 7, and it adopted the bland white user interface style. On the other hand, Apple’s iTunes Remote application for iOS 7 is completely different; the background, when listening to music, is transparent and not white.

To help make the user interfaces of the iTunes Remote and Music applications look more alike and consistent, you will now find a new free jailbreak tweak in Cydia dubbed BlurredMusicApp by iOS developer deVbug.

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‘GlowDock’ Adds a Glowing Aura to Your iOS 7 Dock Icons

Sometimes those small touches can make the home screen look better. For those of you looking to make your iOS 7 device stand out from the rest, a new free jailbreak tweak called GlowDock by iOS developer Vatsal Manot is now available in Cydia.

As shown above, GlowDock adds a white glowing aura to the application icons on your dock, making them stand out a little more from your home screen application icons. We’d say that GlowDock definitely gives the stock iOS 7 home screen a little more pizzazz.

GlowDock doesn’t come with any options to

from ModMyi.com News Feed http://feeds.modmyi.com/~r/home_all/~3/8jXwooXUHsY/13257-glowdock-adds-glowing-aura-your-ios-7-dock-icons.html
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NASA Uses Kinect and Oculus Rift to Control A Robotic Arm

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Researchers at NASA’s Jet Propulusion Laboratory are experimenting with robots using the Xbox One Kinect sensor and Oculus Rift.

The team has been using the gaming technology to control a robotic arm called JACO in real time. According to NASA, the way it works is by combining the position tracking from the Kinect and the rotational tracking of the Oculus to create a first-person view for their operator. Once the operator is set, he can then perform simple tasks like picking up blocks.

If the tests prove successful, future applications could include using the technology on the Robonaut 2 humanoid on the International Space Station.

This isn’t the first time NASA has used gaming technology. Earlier in 2013, the Jet Propulsion Laboratory used the Oculus Rift paired with an Omni treadmill to recreate what it’s like walking on the surface of Mars.

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http://www.ign.com/articles/2013/12/31/nasa-uses-kinect-and-oculus-rift-to-control-a-robotic-arm

Mac Pro Teardown Reveals Upgradable CPU

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Apple’s launched its completely redesigned Mac Pro earlier this month, bringing a new $2,999 desktop computer to the creative professionals of the world. The experts at iFixit have already taken apart the R2D2-like computer and exposed the internals of Apple’s intuitively designed machine, which, as it turns out, is relatively easy to repair, if needed.

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http://www.ign.com/articles/2013/12/31/new-mac-pro-teardown-reveals-upgradable-cpu

The 2013 Games We Played the Most

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2013 was chock-full of fantastic games, and we’ve been recognizing plenty of them with our Game of the Year accolades. It’s one thing to reconize a game for excellence in storytelling, design, or pure heart-pumping action. But it’s something entirely different when a game is so addictive that we just… can’t… stop playing.

Below are IGN Editors’ picks for the games they played the most in 2013. They might not be award winners or be picks we’re especially proud of, but they’re the games we kept coming back to, day after day.

It’s difficult to admit, but Angry Birds: Star Wars 2 is hands-down my most-played game of 2013. And the “why” is even more shameful. I’d grown tired of the Angry Birds formula, but the simple addition of a Star Wars characters and iconography reignited my interest, and Angry Birds: Star Wars 2 has become my go-to time-passer during my daily commute and while traveling. In terms of total playtime, it is without compare — even in face of my other obsessions like Call of Duty, Need for Speed, or Battlefield.

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http://www.ign.com/articles/2013/12/31/the-2013-games-we-played-the-most