Nintendo reveals new partnerships and first indie games coming to Nintendo eShop on Nintendo Switch

The Nintendo Switch system launches on March 3, and people can expect an exciting lineup of games on Nintendo eShop for day one and beyond. Nintendo has been working closely with independent publishers and developers to deliver a steady flow of unique and original experiences to Nintendo eShop.

http://ift.tt/2mHo6PV http://ift.tt/eA8V8J

Advertisements

Battlefield 1 Expansion Pack Details Revealed

http://ift.tt/eA8V8J

EA outlined Battlefield 1’s Premium Pass DLC contents, and also reveled subscribers to the Premium Pass qualify for two-week early access to the individual DLC packs.

The DLC included in the Battlefield 1 Premium Pass are titled They Shall Not Pass, In the Name of the Tsar, Turning Tides and Apocalypse.

In addition to early access, EA offers “14 Superior Battlepacks, 16 new multiplayer maps, 20 new weapons,” along with “new elite classes, priority server access,” and other unnamed bonuses designed to make the packaged deal more alluring to consumers.

They Shall Not Pass puts players in control of the French army in battles around Verdun, one of history’s bloodiest battlefields, as well taking part in the “largest tank assault of the war.”

Continue reading…

http://ift.tt/2m3HIjX

Ubisoft Announces Avatar Game from The Division Dev

http://ift.tt/eA8V8J

Ubisoft has announced that The Division developer Massive Entertainment is currently working on a game based on the world of James Cameron’s Avatar.

Massive is working alongside Fox Interactive and James Cameron’s studio Lightstorm Entertainment, and the game will be built in the Snowdrop engine that powered The Division. Ubisoft said the game will be headed to PC and consoles, but didn’t name any specific platforms yet.

No plot details were revealed, but Ubisoft said in a statement that the game “will continue to expand and deepen in the Avatar universe in exciting and innovative ways along with the films.”

“With the power of Massive’s Snowdrop game engine and the team’s passion and obsessive focus on detail, we know they’re the right group to bring the beauty and danger of Pandora to life,” Cameron said in a video accompanying the announcement.

Continue reading…

http://ift.tt/2mB4bD7

Ubisoft Details Compensation for Last Week’s For Honor Outage

http://ift.tt/eA8V8J

Following last week’s server outage, Ubisoft has detailed what they’ll be doing to make it up to players.

With an undisclosed number of players unable to access For Honor’s online mode between February 13 to February 26, Ubisoft is offering Champion Status to all to make up for the hiccup. The peace offering will be available from March 3 to March 5 on all platforms.

To claim Champion Status, all you need to do is log in on the above-mentioned dates. For those unfamiliar with what Champion Status is, Ubisoft explains it as so:

  • More Salvage from dismantling Gear
  • Continue reading…

    http://ift.tt/2m7yBiC

    Someone’s Made Overwatch… for VR Game, Job Simulator

    http://ift.tt/eA8V8J

    Ever wondered what would happen if Overwatch was fused with Job Simulator?

    Following a weekend hack project, Job Simulator developer Owlchemy Labs has created a makeshift world of Overwatch within the 9-5 simulator. The mod, which sadly will not be released for public consumption, features Reaper’s gun – represented by two staplers – Mei’s icewall (a spray can), and Widowmaker’s sniper rifle (bottle of grape juice with a mug taped on) all being used to fend off an approaching Pharah, Reinhardt and mini-McCree.

    If you’re a fan of Overwatch, the video below is a must-watch.

    Weekend #VR hack experiment: Job Simulator meets Overwatch. #gamedev #madewithunity http://pic.twitter.com/4Bmp0LBgNw

    Continue reading…

    http://ift.tt/2mzQPXB

    Torment: Tides of Numenera Review

    http://ift.tt/eA8V8J

    “Reading,” the Nigerian poet Ben Okri said once, “is an act of civilization.” Torment: Tides of Numenera embraces this idea, pairing a whole fantasy novel’s worth of quality quest text with a design foundation that champions chatting with enemies rather than running them through with swords. It’s a strange concept in the context of most roleplaying games, and Torment: Tides of Numenera delivers a satisfyingly strange world to complement it. It’s too bad that the combat falls short when it’s actually necessary, but the surrounding world usually presents enough memorable wonders to make up for it.

    As a spiritual successor to 1999’s Planescape: Torment, one of the finest (and strangest) RPGs ever made, Torment: Tides of Numenera embraces its predecessor’s isometric design with its use of the capable Pillars of Eternity engine. More importantly, it preserves Planescape: Torment’s weird philosophical tone and aesthetic, filling the screen with everything from quasi-medieval markets to entire cities crafted out of meat.

    Continue reading…

    http://ift.tt/2m1rZ5h