Vicarious Visions Explains Why Crash Bandicoot Remake Is Harder Than the Original

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In a new post on the Activision Games Blog Crash Bandicoot N. Sane Trilogy developer Vicarious Visions has discussed concerns regarding the difficulty of the first game in the studio’s new compilation.

“Now, we can all agree that some of the Crash levels were, and still are, not easy,” began the post, which is attributed simply to ‘Vicarious Visions staff.’

Vicarious Visions went on to explain that its goal for the trilogy was to “reduce any points of frustration while preserving the challenge of the originals.”

According to Vicarious Visions, the team used the handling from Crash Bandicoot: Warped as its starting point for the whole project but it ended up “tuning jump differently for each game, so that the jump metrics are the same as the originals.”

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